Hello fellow Corona developers,
I am trying to create a simple game involving the object:applyForce. You basically drag a ball backwards and it shoots (yes, like angry birds).
However, how can I make the force exerted on the object to be relative to how far the user drags his finger backwards? For example, dragging very little will make the force applied at the object to be weak. While dragging a lot will make it go very far. (I think it would be easier to say: how can I make the slingshot effect as in angry birds?) Please help.
Alex [import]uid: 23613 topic_id: 6273 reply_id: 306273[/import]