I would like to blur a shape object filled with solid color. My code looks like this:
local shape = display.newRoundedRect( sceneGroup, 0, 0, myW, myH, 10 ) local paint = { 0.3 } shape.fill = paint shape.fill.effect = "filter.blur"
This is producing no visible change in the display object. Am I doing something wrong or can these filters just not be applied to solid fills? Appreciate any help. Thanks.