I’m playing around with body:applyLinearImpulse with an object that has applied fixed to say drag and drop from top of screen with normal gravity and then reverse the movement. Got the reverse working on an onenterframe game loop having stored the movements and then looping back in reverse over the table array but when I try applying the impulse I can’t retain the angle.
If I try applying a positive impulse again the reverse body it seems to go in the opposite direction.
Does anyone know if the physics world retains the objects movement and me manual altering the physics is screwing the impulse?
If not any tips to handle such as action.
J [import]uid: 103970 topic_id: 26893 reply_id: 326893[/import]