Is it possible to apply constant velocity to an object?
I have few balls that are bouncing off the walls or other balls created within the walls. However I want to have these balls move on constant velocity regardless if the ball hits the wall or if it hits another object (I just want it to change direction upon collision).
I tried utilizing velocity functions but it seems that with the time and collisions velocity just wares out. Can I pull this off utilizing physics bodies or do I have to go with “enterFrame”?
If I use enterFrame to change position of the body still react to the collisions and function within the “world”?
Shedding any additional light to my question is greatly appreciated.
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