Applying fixed force to a physics body

Good day,

I was wondering on how can I make my physicsbody.addForce be consistent? RIght now it keeps on blowing up.

What I wanted to happen is everytime I tap, my object goes up -10px at least, and when everytime I tap, it will just keep on reducing it’s y axis to 10px.

But what happens now is, when everytime I tap, the force keeps on adding up, thus blowing my object way up.

SOLVED: Found an alternate solution, rather than using Physics, I just made a runtime that makes my gameobject falldown(add y axis), then I just resist it(reduce Y axis). Though it doesn’t look very appealing if your deducting big numbers, but with a very small number it looks good.

SOLVED: Found an alternate solution, rather than using Physics, I just made a runtime that makes my gameobject falldown(add y axis), then I just resist it(reduce Y axis). Though it doesn’t look very appealing if your deducting big numbers, but with a very small number it looks good.