I’m having the hardest time with applying the new gameNetwork.request(“setHighScore”… to the below code… I got it off Peach Pellen’s paid templates, so for that reason I know if I can post the whole thing, but those familiar should know what I’m talking about. I appreciate any help with this, I just can’t figure this out 
[lua]local onDeviceGO=true
if string.sub(system.pathForFile(“Icon.png”, system.ResourceDirectory),1,6)==’/Users’ then
onDeviceGO=false
end
myscore = score.getScore()
lbID = “XXXXXX”
numScore = score.getScore()
function setHighScore( lbID, points )
if onDeviceGO then
openfeint.setHighScore(XXXXXX, numScore)
else
print(“highscore called”)
end
end
timerGO = timer.performWithDelay(1000, setHighScore, 1)[/lua]
What I did was; replaced line no.12 with the below
[lua]gameNetwork.request(“setHightScore”, {leaderboardID = “XXXXXX”, score = numScore})[/lua]
I’m sure this is not as simple as replacing the openfeint line with the one above,
Any help with this would be greatly appreciated. [import]uid: 10379 topic_id: 16596 reply_id: 316596[/import]
[import]uid: 12448 topic_id: 16596 reply_id: 62047[/import]