I wanted to send the build to TestFlight, but I can’t do it. That’s why I can’t test it on a real device.
Can you only install apps on your phone with Testflight? Not make a build with a development provisioning profile and install it with Xcode?
I installed the app on my iPhone, the app crashes at the time when the banner is flashing or a full-screen advertisement appears.
Me too, the app I installed from TestFlight crashes.
There is something wrong with the plugin.
Build 2024.3706
Xcode 15.2
Sonoma 14.4
same environment, appodeal.beta works fine.
Please tell me do you use beta for all appodeal plugins?
Like this, for example?
['plugin.appodeal.beta.base'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Bidmachine'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.GoogleAdMob'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AppLovin'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.FacebookAudience'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.MyTarget'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Smaato'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.StartApp'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Unity'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Yandex'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AmazonAds'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AdColony'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.IronSource'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Ogury'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Vungle'] = { publisherId = 'com.coronalabs' },
["plugin.appodeal.beta.Tapjoy"] = { publisherId = "com.coronalabs" },
["plugin.appodeal.beta.Chartboost"] = { publisherId = "com.coronalabs" },
["plugin.appodeal.beta.InMobi"] = { publisherId = "com.coronalabs" },
Unfortunately, not all plugins. I just reverted it like below.
Now I have to try Bidmachine and Yandex.
I just pushed out a new non beta build for iOS which in my experience is more stable and not experienced a crash in my testing.
It still crashes one second after seeing a rewardedVideo ad
[AppLovinSdk] DEBUG [ALErrorReporter] crash reported with code 200
… But uploading to Testflight works!
Which ad networks are you using?
Edit: (do you know which ad network is causing the crash)
It‘s a safe crash after Applovin, and sometimes also at App start
I understand that there are no solutions yet. Only use the beta version of Appodeal?
I also use the beta in the live versions, it seems to be stable, but doesn’t have all ad networks, like Bidmachine on iOS.
Are there any news on this issue?
@Scott_Harrison Meanwhile, appodeal released their 3.3.1 version, which is quite promising from what I heard.
Any plans to update the plugin and include bidmachine and the other new ad networks? (bigo, dt exchange)
Working on it, finishing up Max updates first
I’m always grateful to you. I’m very looking forward to the new appodeal version!!
New Appodeal versions are out for 3.3.1 for iOS and Android
@Scott_Harrison thanks a lot!
Unfortunately, it throws an error:
Jul 13 16:19:10.508 ERROR: Builder failed: ld: warning: building for iOS, but linking in dylib file (/Users/VV_1/Documents/MyApp/Build ios/MyApp.app/Frameworks/AppLovinSDK.framework/AppLovinSDK) built for iOS Simulator
Jul 13 16:19:10.508 ld: in /Users/Documents/MyApp/Build ios/MyApp.app/.build/plugin.appodeal.GoogleAdMob/FBLPromises.framework/FBLPromises(FBLPromises_vers.o), building for iOS, but linking in object file built for iOS Simulator, file '/Users/Documents/MyApp/Build ios/MyApp.app/.build/plugin.appodeal.GoogleAdMob/FBLPromises.framework/FBLPromises' for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Jul 13 16:19:10.517 BUILD ERROR: There was a problem linking the app.
Check the console for more information.
Jul 13 16:19:10.518
Jul 13 16:19:10.739 iOS build failed (2) after 30 seconds
Jul 13 16:19:11.213 ERROR: Build Failed: There was a problem linking the app.
Check the console for more information.
if I exclude google adMob and AppLovin plugins it shows another error:
Jul 13 16:28:23.908 ERROR: Builder failed: ld: warning: Could not find or use auto-linked library 'swiftXPC'
Jul 13 16:28:23.908 ld: warning: Could not find or use auto-linked framework 'BidMachineAnalyticsCore'
ld: warning: Could not find or use auto-linked framework 'BidMachineAnalyticsWrapper'
ld: warning: Could not find or use auto-linked framework 'BidMachineDataBase'
ld: warning: Could not find or use auto-linked framework 'CoreAudioTypes'
ld: warning: Could not find or use auto-linked framework 'BidMachineDisplayCore'
ld: warning: Could not find or use auto-linked framework 'AppodealMediationCoreObjC'
ld: warning: Could not find or use auto-linked framework 'BidMachineBiddingCore'
ld: warning: Could not find or use auto-linked framework 'UnitySwiftProtobuf'
ld: warning: Could not find or use auto-linked framework 'BidMachineNetworkCore'
Undefined symbols for architecture arm64:
"__swift_FORCE_LOAD_$_swiftXPC", referenced from:
__swift_FORCE_LOAD_$_swiftXPC_$_FBAudienceNetwork in FBAudienceNetwork(FBAudienceNetwork.o)
(maybe you meant: __swift_FORCE_LOAD_$_swiftXPC_$_FBAudienceNetwork)
"_kAPDAdColonyNetworkName", referenced from:
_$s18APDAdColonyAdapter02AdbD7NetworkC3apiAcA0dB3Api_p_tcfc in libAPDAdColonyAdapter.a(AdColonyAdNetwork.o)
_$s18APDAdColonyAdapter0aB10AppOptionsC9configure33_A9D9AD4BE2CE9FB608225F2055FC13B9LL4withyAA0abdE7BuilderC_tF in libAPDAdColonyAdapter.a(APDAdColonyAppOptions.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Jul 13 16:28:23.910 BUILD ERROR: There was a problem linking the app.
Check the console for more information.
Jul 13 16:28:23.910
Jul 13 16:28:24.128 iOS build failed (2) after 17 seconds
Jul 13 16:28:24.479 ERROR: Build Failed: There was a problem linking the app.
Check the console for more information.
Jul 13 16:28:24.480
Will look at, also AdColony is no longer supported by appodeal
Fixed Google Admob issue, Bidmachine is acting odd for iOS btw
Here a list of all adapters that I updated
['plugin.appodeal.GoogleAdMob'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.FacebookAudience'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.MyTarget'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.Unity'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.Vungle'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.Yandex'] = { publisherId = 'com.coronalabs' },
["plugin.appodeal.IronSource"] = {publisherId = 'com.coronalabs'},