Hello guys,
(Adding my 2 cents) It seems that ads files should have been put in the ‘cache’ directory in the first place.
Those are temporary files used to speed ads loading on device so, by definition, cached files.
Putting them in the ‘data’ folder was a really bad idea, as users will have no other choice but to delete their
game saved files (and reset all progress) to remove Gigas of obsolete/unwanted ads data. How fun is that ?
But I agree with @maximo97, it is not even a valid workaround to solve this memory issue as we can’t expect
users to manually clear cache from time to time to keep the system working.
I think the Appodeal plugin should manage cached file like web-browsers do:
-
define a maximum disk space to not exceed and delete (oldest) files accordingly
-
define a “time to live” for ads files and delete them when past due
Hope this help and the bug will be fixed soon, as it is quite critical !