Hi Guys,
I’m getting a lot of reports from users (and replicated myself now too) that ads are not failing gracefully in our game.
If an ad fails to load in my game, I react to that in the code and let the player continue.
In the listener, I have:
event.phase == “failed”
However, I have been testing this and it seems that if I try to call an advert with airplane mode turned on (to simulate a network disconnect), there is no callback in the listener at all. The game just sits there waiting for an advert to show.
Any ideas?
Thanks,