Sure!
I’ve double checked all of my settings on my control panel and everything is in order. I’m using the same setup and code as I did with my previous game (here it works without issues), changing to the new ID for this game of course. I’ll post some code too, but it seems it’s complaining about the AdType no matter what I do. Here’s the code:[lua]local appodeal = require( “plugin.appodeal” )
local function adListener( event )
if ( event.phase == “init” ) then – Successful initialization
print(“succes”)
elseif ( event.phase == “failed” ) then
print( event.type )
print( event.isError )
print( event.response )
end
end
appodeal.init( adListener, { appKey=“403163ad735d7891543d975069aa3fa32f286af71f525a9c”, testMode = true, hasUserConsent=false} )[/lua]
Then later on in a different scene I require the plugin again and just call appodeal.show(“interstital”). Both times the AdType is invalid.