Hello, I have my main character that walks around etc. I am starting to implement my battle mechanics, and would like to ask if this is the right way to approach this battle mechanic.
When I hit the action button I would like him to do a sword slash action, but the sword itself should follow different physics. I thought maybe I should do the sword animation, but draw another sword “on top” that follows the animation that has its own physics and would disappear/reappear on every tap event (Is this efficient that won’t slow down the game?). Or am I approaching this totally wrong?
I do have Physics Editor where I thought maybe I could use a normal spritesheet of entire guy and just seperate the image into a weapon/player physics that I just shape myself, instead of drawing a sword on top. But not too sure if that is the right way?
Thanks for the help!