Hello,
more or less as in the title, I’ve just tried to run a couple of apps in the iOS simulator, and no way:
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if commanded from the Corona simulator build -> open in XCode iOS simulator, the process never ends
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if I select “show in finder” and then manually copy the app to the simulator, I get it in the (simulated) device, but it does not work.
I just get a quick image of the … looks as the icon … and then nothing. In the system log I can read:
… Program specified by service does not contain one of the requested architectures: …
That does not look like the issue, though, as the Corona simulator build log show compiling for i386, x86_64, and then universal binary.
I have purchased the splash screen plugin. Only suspicious message I’m getting is about the “iphone.plist.UILaunchStoryboardName or … UILaunchImages” being needed.
Is this the case? May that be the cause of the failure to launch?
What if I ignore the splash screen altogether?
(in an actual device they work fine, btw, at least with iOS 9.3)
2017.3130 Corona Simulator, just updated XCode.
Thanks, quite needed of help.