Cannot find any explicit mention of support for the coroutine library, just a few “hints”…
-Frank. [import]uid: 8093 topic_id: 6421 reply_id: 306421[/import]
Cannot find any explicit mention of support for the coroutine library, just a few “hints”…
-Frank. [import]uid: 8093 topic_id: 6421 reply_id: 306421[/import]
Yes they are. [import]uid: 5712 topic_id: 6421 reply_id: 22304[/import]
What are Lua coroutines? [import]uid: 12108 topic_id: 6421 reply_id: 22558[/import]
yes i used it here before async transfers were available
http://developer.anscamobile.com/forum/2010/11/15/network-image-loader-preloader-using-coroutine
http://lua-users.org/wiki/CoroutinesTutorial [import]uid: 6645 topic_id: 6421 reply_id: 22566[/import]
oh neat I think I’ll try this to optimize my audio loading. As it is there’s only a split second pause between scenes in my game, but I wonder if I can make it even more seamless.
ADDITION: darn, using coroutines is less seamless than what I was already doing. Oh well, this is good to know about so thanks. [import]uid: 12108 topic_id: 6421 reply_id: 22570[/import]