Are physics dyamically scaled?

or do I have to set physics according to screen size?

(smaller object have less mass, pushing objects with the same impulse as a big object = small object goes crazy) [import]uid: 79135 topic_id: 16463 reply_id: 316463[/import]

As long as the physics objects are in the group that gets scaled, everything will act as they should. [import]uid: 54716 topic_id: 16463 reply_id: 63051[/import]

By default (ie specifying no paramaters for radius/shape) physics bodys are made the same size as the image they are assigned to.

If you scale down the object, the physics body remains the same size. [import]uid: 84637 topic_id: 16463 reply_id: 63123[/import]