Hey there !
I’m testing my game on several devices. Everything seems to work fine except on the iPhone 4S. It works on “every” Apple / Android smartphones and tablets…
It seems content scaling and/or image scale doesn’t fit the screen. But on the simulator, it does work fine (although I’m using the iPhone 4 layout since there’s no iPhone 4S).
I’m not using any dynamic image scaling, and my build.settings file is really basic.
So, are there any differences between simulator and device ? Or is there a problem with my code (which is probably the most likely explanation).