Are there recommendations to avoid performance issue?

Hello, I have looked in the forum but don’t see a post that details the performance issue.

I just completed my first map that is only 320x4800 (so 1x10 iphone screens) using 32 pixel tiles… the map is rather simple but the ball that I am bouncing around in this space travels very slowly when the code is loaded on the actual iphone… I assumed that this was a rather small map but, then again, I’m new to this hole map thing.

Is there a post that tells the “safe dimensions” or better describes the exact performance issue?.. Maybe I just missed it in my scan of the forum.

Thanks!
Tim [import]uid: 16901 topic_id: 9769 reply_id: 309769[/import]

The main performance issue is simply ( as far as I and other people have been able to decipher ) is down to how many objects are being drawn at any one time. So the fewer the better. 10 screens of fairly sparse tiles will still be a lot of images.

Now that Carlos et al are looking into performance issues directly against Lime I hope to have some more information about the issues soon. [import]uid: 5833 topic_id: 9769 reply_id: 35638[/import]

Okay… thanks for the update. It’s great to hear that Carlos is involved… lime is a great concept.
Tim [import]uid: 16901 topic_id: 9769 reply_id: 35710[/import]

Great news indeed! :slight_smile: [import]uid: 5833 topic_id: 9769 reply_id: 35733[/import]