Hello, I have looked in the forum but don’t see a post that details the performance issue.
I just completed my first map that is only 320x4800 (so 1x10 iphone screens) using 32 pixel tiles… the map is rather simple but the ball that I am bouncing around in this space travels very slowly when the code is loaded on the actual iphone… I assumed that this was a rather small map but, then again, I’m new to this hole map thing.
Is there a post that tells the “safe dimensions” or better describes the exact performance issue?.. Maybe I just missed it in my scan of the forum.
Thanks!
Tim [import]uid: 16901 topic_id: 9769 reply_id: 309769[/import]