Are transitions dependant on frame rate

How this may be a silly question, Im making a rhythm game that’s obviously based around timing.

I have noticed when using transitions to move objects a over a specified time that when running at higher bpms/ quicker transition times the objects begin to arrive later than expected.

This leads me to believe that transitions are effected by the frame rate and do not compensate for slow downs.

Does any one know more about this so I can plan accordingly.

I’ve noticed some talk about timesteps within the physics api where frames were not being dropped accordingly. [import]uid: 118379 topic_id: 29904 reply_id: 329904[/import]

  1. I’m pretty sure transitions do not depend on frame rate.

  2. If you’re having a problem with timing in general, try setting your game to a fixed frame rate:

config.lua ==>

application = {  
 content = {  
 fps = 30,  
 },  
}  

You can try fps=60 too to see if you get any change in transitions between two fixed frame rates. [import]uid: 110228 topic_id: 29904 reply_id: 119975[/import]

  1. I’m pretty sure transitions do not depend on frame rate.

  2. If you’re having a problem with timing in general, try setting your game to a fixed frame rate:

config.lua ==>

application = {  
 content = {  
 fps = 30,  
 },  
}  

You can try fps=60 too to see if you get any change in transitions between two fixed frame rates. [import]uid: 110228 topic_id: 29904 reply_id: 119975[/import]