Hi,
I have a series of bases (4 in total), each base is made up of 40 blocks.
The issue is they are fine and working when I run the game.
However when I destroy the blocks/bases and move on to another level, they display ok and work ok but at a specific point in the game I get a
Array index “number” is beyond array bounds:1…0
Array index “number” is beyond array bounds:1…1 etc etc
This will continue up to:
Array index “800” is beyond array bounds:1…159
then the game will play until it reaches the next point then the same again starting at the last array index"800" etc
but this time up to:
Array index “4000” is beyond array bounds:1…159
The error is pointing me here:
[lua] blockGroup:insert(blockNum,self.block) [/lua]
but it is correct, any help suggestions pointers would be very much appreciated.
I am sorry to be vague , but its the best I can describe it