You inspired me to look into some solutions that are getting me going in the right direction I think.
As always, the choice is pick two: CHEAP, GOOD, or FAST. Being a starving artist/programmer who demands quality, I’m going to have to invest time to make graphics.
Regarding the animal: I don’t want to give the idea away, but I can tell you it will have three basic postures: sitting, moving about (no legs), and an attitute of up/ahead/down, wherein the tail and head will arch up or down. But again, it can be very basic - enough animation to tickle a 5-year old, but beautiful enough to impress an adult.
It will only be seen from the side.
Regarding tools: I have experience with Infini-D in the 90’s (ancient history). More recently, I worked/played with Bryce 3D a fair amount (yes it does allow one to create objects and not just environments). I’m fairly conversant with Photoshop and can get by in Illustrator.
I notice the company Daz 3D (http://www.daz3d.com/), which has picked up Bryce, also makes something called Daz 3D Studio, which evolved from infinit-D and Ray Dream Studio. It’s free now - probably because they make most of their money from models. It looks like it’s used mostly for character creation and animation.
I should be able to find a model for my critter and start with that, manipulate it into the poses, lighting, etc., export 2D graphics into Photoshop, work on them there, and create a sprite sheet from those images. [import]uid: 128346 topic_id: 24487 reply_id: 99137[/import]