Good observation, I especially like: “The barrier to entry is very low, but the barrier to succeed can by high”.
AppStore is currently a huge mess with hundreds of games published daily, and the chances of exposure for indie developers are decreasing every day, especially the more the media attention of likes of Touch Arcade and similar sites tend to cluster more and more around either AA contributions to already familiar genres (here’s new tower defense for you guys, which is a bit of gameXXX mixed with gameYYY and graphic feel of gameZZZ), or big budget developers or well established indie ones (like dozens of posts about Vlambeer’s SuperCrateBox - well I certainly LOVE their work and no complaining, just mentioning as an example).
Not even mentioning that AAA freemium games are starting to be a standard and very soon people will dismiss the very idea of paying >>anything<< for a game.
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