Asking for performance tips about emitters

Hi,
I’m using particle candy to create explosions in my game. My question is should i create new emitter each time i want an explosion or just keep the same emitter but just change the location and start it again?

Creating a new emitter with autodestruct is probably easier to manage on the code but I was wondering if there’s a performance hit if i keep on creating emitter?

thanks [import]uid: 76697 topic_id: 35720 reply_id: 335720[/import]

Hi

  I also have same question .

Is anyone can answer us ??

Br

after trying, I think performance wise is to re-use the emitter. So in my game i keep a pool of emitter, let’s say 10 emitters so in the scene there can only be 10 explosion which is still fine imo.

Anyone feel free to correct me though…

I know, But in this case. we need to manage the pool by our self .

and also have your pool limited  problem.

Hi

  I also have same question .

Is anyone can answer us ??

Br

after trying, I think performance wise is to re-use the emitter. So in my game i keep a pool of emitter, let’s say 10 emitters so in the scene there can only be 10 explosion which is still fine imo.

Anyone feel free to correct me though…

I know, But in this case. we need to manage the pool by our self .

and also have your pool limited  problem.