Hi,
I’m using particle candy to create explosions in my game. My question is should i create new emitter each time i want an explosion or just keep the same emitter but just change the location and start it again?
Creating a new emitter with autodestruct is probably easier to manage on the code but I was wondering if there’s a performance hit if i keep on creating emitter?
thanks [import]uid: 76697 topic_id: 35720 reply_id: 335720[/import]