Hi,
I’m using particle candy to create explosions in my game. My question is should i create new emitter each time i want an explosion or just keep the same emitter but just change the location and start it again?
Creating a new emitter with autodestruct is probably easier to manage on the code but I was wondering if there’s a performance hit if i keep on creating emitter?
after trying, I think performance wise is to re-use the emitter. So in my game i keep a pool of emitter, let’s say 10 emitters so in the scene there can only be 10 explosion which is still fine imo.
after trying, I think performance wise is to re-use the emitter. So in my game i keep a pool of emitter, let’s say 10 emitters so in the scene there can only be 10 explosion which is still fine imo.