Hello everyone, I still write about my Asteroids game. I created four bumpers for the asteroids wrapping , but sometimes the sensors fail to detect contact.
I had to create a function of self-destruction that continuously monitors the position of the asteroids in the case have exceeded the bumpers, but I don’t think is good for performance, I’d like it all worked cleanly. I would understand if it is my fault, or is possbile that in the presence of multiple collisions, a sensor may fail to detect some. How can I fix?