Hi,
I am retrieving latest data from my web-server every 30 minutes.
If I declare the network listener as local function, the data retrieved will always be the cached data.
Is this how it supposed to work? [import]uid: 32376 topic_id: 6303 reply_id: 306303[/import]
If you’re using GET method and the same query string, then by the HTTP specification for GET, it should use cached data.
A solution is to send different query string for each request… like attaching a date-time stamp. [import]uid: 13381 topic_id: 6303 reply_id: 21865[/import]
Or use “Expires” or “No-cache”? [import]uid: 6786 topic_id: 6303 reply_id: 21962[/import]
I’m trying to download a file off my server in my game, and it keeps pulling down data even when I’ve deleted the file off the server.
How would I implement a different URL each time if it’s just a name of a file I’m getting? [import]uid: 6084 topic_id: 6303 reply_id: 24657[/import]
I think zeltice is saying:
http://domain.com/file.ext?unique=yyyymmddhhss
where the uniqueness parameter is ignored, but the file is still delivered.
[import]uid: 6786 topic_id: 6303 reply_id: 24659[/import]