Asynchronous sprite loading

Would it be possible to have some kind of Aysnchronous sprite loading, like a coroutine or something like that?

sprite.newSpriteSheetFromData( “test.png”, spriteData, onComplete )

Let’s asume i have a bunch of sprites, and a bunch of animations and i know i can’t load them all in memory but i could load one after the other and unload previous ones or something like that, but i dont mind looping in an animation or changing to another one until the one i requested finishes…

[import]uid: 138280 topic_id: 25066 reply_id: 325066[/import]