Attempt To Index Field 'scrollbar' (A Nil Value) Build 1076

Just updated Corona SDK from 971 to the recent 1076. What was working before has now stopped working. Receiving the following Runtime error when trying to open my storyboard view containing a scrollView. The scrollView is setup as the sample code shows, but im missing something.

attempt to index field ‘scrollBar’ (a nil value)

stack traceback:

    [C]: ?

    ?: in function ‘createScrollBar’

    ?: in function ‘_listener’

    ?: in function <?:141>

    ?: in function <?:218>

local storyboard = require( "storyboard" ) local widget = require("widget") require "sqlite3" local scene = storyboard.newScene() function scene:createScene( event ) local group = self.view -- Our ScrollView listener local function scrollListener( event ) local phase = event.phase local direction = event.direction if "began" == phase then print( "Began" ) elseif "moved" == phase then elseif "ended" == phase then print( "Ended" ) end -- If we have reached one of the scrollViews limits if event.limitReached then if "up" == direction then print( "Reached Top Limit" ) elseif "down" == direction then print( "Reached Bottom Limit" ) elseif "left" == direction then print( "Reached Left Limit" ) elseif "right" == direction then print( "Reached Right Limit" ) end end return true end -- Create a ScrollView scrollView = widget.newScrollView { top = 0, left = 0, width = 768, height = 1100, --scrollWidth = 768, --scrollHeight = 1100, listener = scrollListener, --maskFile = "img/scrollViewMask.png", hideBackground = true, horizontalScrollDisabled = true, bottomPadding = 50, id = "onBottom", } group:insert(scrollView) function scene:enterScene( event ) local group = self.view end function scene:exitScene( event ) local group = self.view end function scene:destroyScene( event ) local group = self.view end ----------------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION ----------------------------------------------------------------------------------------- -- "createScene" event is dispatched if scene's view does not exist scene:addEventListener( "createScene", scene ) -- "enterScene" event is dispatched whenever scene transition has finished scene:addEventListener( "enterScene", scene ) -- "exitScene" event is dispatched whenever before next scene's transition begins scene:addEventListener( "exitScene", scene ) -- "destroyScene" event is dispatched before view is unloaded, which can be -- automatically unloaded in low memory situations, or explicitly via a call to -- storyboard.purgeScene() or storyboard.removeScene(). scene:addEventListener( "destroyScene", scene ) ----------------------------------------------------------------------------------------- return scene

Found another thread about this, so im going there instead http://forums.coronalabs.com/topic/32237-widget-20-1047-issue/

Found another thread about this, so im going there instead http://forums.coronalabs.com/topic/32237-widget-20-1047-issue/