Audio API for Android laggy

I am using Corona SDK for windows and am building my game for the Android, when i build to my device and use my sounds ,there is a considerable delay for them to play, they are very small sounds, just a button click sound. Anyone else having an issue with this?

Thanks [import]uid: 19620 topic_id: 10477 reply_id: 310477[/import]

yes a know bug with android try using something like

local bassDrum = media.newEventSound( “BassDrum_mp3.mp3” )
media.playEventSound( bassDrum ) [import]uid: 11459 topic_id: 10477 reply_id: 38149[/import]

Cool i thought so, is there any chance that this will be fixed soon ANSCA? Im fine to use media.newEventSound, but using that i cant control the audio channels… So i hope its a feature that can be made available in working order soon! Makes my game much more less professional if i cannot do so… [import]uid: 19620 topic_id: 10477 reply_id: 38154[/import]