There is probably a bug in the audio API for Android.
All I wanna do is pause all sounds when the game enters the “applicationSuspend” event.
And it works BUT only the first time.
If I resume the game and then suspend it for the second time the sound doesn’t stop.
I have tried all possible combinations:
audio.pause(0)
audio.pause()
audio.pause(channel)
nothing works (except after the first suspend).
I resume the sounds in the “applicationResume” event with
audio.resume().
Help please !
Regards,
Damir.
[import]uid: 108334 topic_id: 32995 reply_id: 332995[/import]