Audio bug ?

There is probably a bug in the audio API for Android.

All I wanna do is pause all sounds when the game enters the “applicationSuspend” event.

And it works BUT only the first time.
If I resume the game and then suspend it for the second time the sound doesn’t stop.

I have tried all possible combinations:

audio.pause(0)
audio.pause()
audio.pause(channel)

nothing works (except after the first suspend).

I resume the sounds in the “applicationResume” event with

audio.resume().
Help please !

Regards,
Damir.

[import]uid: 108334 topic_id: 32995 reply_id: 332995[/import]

We just made a fix for this. Please try the next build when it comes out (probably an hour and a half from now).
[import]uid: 7563 topic_id: 32995 reply_id: 131012[/import]

We just made a fix for this. Please try the next build when it comes out (probably an hour and a half from now).
[import]uid: 7563 topic_id: 32995 reply_id: 131012[/import]