I just tested an Android build of my game Blocfall Free and found there are audio performance problems. A tap-triggered sound effect is delayed about half a second to a second, which isn’t acceptable.
Are there any audio performance tricks for Android builds?
This should work out of the box (and does for iOS):[/lua]
brickSound = audio.loadSound( “brick.wav” )
…
local playBrickSound = function()
audio.play( brickSound )
end
…
– when brick is touched playBrickSound[/lua] [import]uid: 1560 topic_id: 4779 reply_id: 304779[/import]