Hi all,
I am finally adding music to my game and have some basic comments questions…any info is appreciated. I should add I plan on an iPad / iPhone release first followed by android flavors depending on how things go. This is my first venture into game programming.
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From what I understand using 22k sampled files are preferred because 44k is overkill for the mobile device? Is this what most folks do? Can anyone recommend a tool to down-sample my 44k sampled files if so?
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What is an acceptable size for background music and other sound assets? This is kind of an open-ended question but is it simply smaller is better?
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Do folks ship wavs? mp3? ogg? or mixed depending on platform? In other words is there a file that is friendly on all platforms and if so is this the preferred approach.
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I have my audio assets in a directory under the resource root. This works fine in the simulator however I read they must be in the resource root. Where is te correct location? I’d rather keep my files in separate directories for organization.
Thanks!
-Rick