Audio generation in Corona?

Hi there,
I’m looking into Corona for developing games and generative art apps (I’ve been working with Processing for years. Is there currently a way to synthesize sound in corona, or some kind of sound synthesis engine? I didn’t see one in the docs and API so I’m guessing there isn’t. Is that something that’s planned in any future releases?

At this point, not being able to generate sounds is the only thing holding me back from diving in head first.

Thanks.

[import]uid: 13193 topic_id: 4735 reply_id: 304735[/import]

The only way you could generate procedural sound is by creating files then loading them. There is no access to the audio frame buffer. [import]uid: 3953 topic_id: 4735 reply_id: 15795[/import]

thomas … the best thing you can do is keep adding feature requests (or adding to previous ones… thought i’d made a feature request but cant find it)

i’ve discussed the feature here (in relation to the equivalent functions in Flash 10.1) http://developer.anscamobile.com/forum/2010/12/21/timing-trouble

i think this would have to be implented natively somehow in the engine though (eg audio.newSequence) as I’m not sure a hosted language such as Lua (ie uncompiled) is fast enough to be writing bytes dynamically to the audio buffer itself. couldn’t say for sure. but it’s quite a low level operation generally.

[import]uid: 6645 topic_id: 4735 reply_id: 16455[/import]