Audio Intermittent Problem

Hi all,

I would like to ask all of you regarding Audio Intermittent Problem.I would like to sound out the English Phonetic when the English word graphics are showed (using timer). I am able to hear the sound until Stage 2 (Game) but not able to hear the sound when I reach the Stage3 Game.I am having a diffculties with intermittent sound issue.

The below are my portion of code that face the Audio Intermittent issue,

local listener1 = {}                                     function listener1:timer( event )                                         paInstance1.isVisible = true                                                                                  pa1SoundChannelX = audio.play( pa1Sound, { channel= 2, loops=0}  )                                     end                                                                          timer1 = timer.performWithDelay( 3000, listener1 )                                                          ----PA1 Sound                             local function paInstance1listener(event)                                                   if event.phase == "began" then                                         --pa1Sound = audio.loadStream(PA1AudioPath..soundExt )                                         pa1SoundChannel = audio.play( pa1Sound, { channel= 2, loops=0}  )                                 end                                                                                                       return true                              end                                   paInstance1:addEventListener( "touch", paInstance1listener )

Please help me.Thanks…

Best Regards,

John

Hi all,

I would like to ask all of you regarding Audio Intermittent Problem.I would like to sound out the English Phonetic when the English word graphics are showed (using timer). I am able to hear the sound until Stage 2 (Game) but not able to hear the sound when I reach the Stage3 Game.I am having a diffculties with intermittent sound issue.

The below are my portion of code that face the Audio Intermittent issue,

local listener1 = {}                                     function listener1:timer( event )                                         paInstance1.isVisible = true                                                                                  pa1SoundChannelX = audio.play( pa1Sound, { channel= 2, loops=0}  )                                     end                                                                          timer1 = timer.performWithDelay( 3000, listener1 )                                                          ----PA1 Sound                             local function paInstance1listener(event)                                                   if event.phase == “began” then                                         --pa1Sound = audio.loadStream(PA1AudioPath…soundExt )                                         pa1SoundChannel = audio.play( pa1Sound, { channel= 2, loops=0}  )                                 end                                                                                                       return true                              end                                   paInstance1:addEventListener( “touch”, paInstance1listener )

Please help me.Thanks…

Best Regards,

John

Hi all,

Please help me regarding this one.I have already solved so many way but still got that bug.I really need your help…Thanks…

Best Regards,

John

Hi all,

I would like to ask all of you regarding Audio Intermittent Problem.I would like to sound out the English Phonetic when the English word graphics are showed (using timer). I am able to hear the sound until Stage 2 (Game) but not able to hear the sound when I reach the Stage3 Game.I am having a diffculties with intermittent sound issue.

The below are my portion of code that face the Audio Intermittent issue,

local listener1 = {}                                     function listener1:timer( event )                                         paInstance1.isVisible = true                                                                                  pa1SoundChannelX = audio.play( pa1Sound, { channel= 2, loops=0}  )                                     end                                                                          timer1 = timer.performWithDelay( 3000, listener1 )                                                          ----PA1 Sound                             local function paInstance1listener(event)                                                   if event.phase == “began” then                                         --pa1Sound = audio.loadStream(PA1AudioPath…soundExt )                                         pa1SoundChannel = audio.play( pa1Sound, { channel= 2, loops=0}  )                                 end                                                                                                       return true                              end                                   paInstance1:addEventListener( “touch”, paInstance1listener )

Please help me.Thanks…

Best Regards,

John

Hi all,

Please help me regarding this one.I have already solved so many way but still got that bug.I really need your help…Thanks…

Best Regards,

John