Went through the first few tutorials. One thing I noticed was how bad the audio lag was when playing sound. I tried a few different things such as loading the audio file in main.lua, streaming vs. loading, different audio types, etc. Finally broke down and loaded up a sample app (endless skateboarder) and the audio lag is also present there. The lag is usually only a few hundred milliseconds but enough to make things annoying.
Does anyone know if this is possible to fix? Makes a game which relies on fast sound effects (shooting a laser for example) really bad.
Planning to move to a different game engine if it is not fixable. I like everything else about this game engine though. Especially the amazing documentation.