Went through the first few tutorials. One thing I noticed was how bad the audio lag was when playing sound. I tried a few different things such as loading the audio file in main.lua, streaming vs. loading, different audio types, etc. Finally broke down and loaded up a sample app (endless skateboarder) and the audio lag is also present there. The lag is usually only a few hundred milliseconds but enough to make things annoying.
Does anyone know if this is possible to fix? Makes a game which relies on fast sound effects (shooting a laser for example) really bad.
Planning to move to a different game engine if it is not fixable. I like everything else about this game engine though. Especially the amazing documentation.
This might be irrelevant to your problem, but make sure your audio files has no silence at the beginning
you can use online mp3 cutter to view the audio and trim it if required
Also make sure your code is working properly, and the lag is not caused by a function that is taking too long to execute or consuming big memory