audio.loadSound() returned nil... why?

Some particular sound files when I attempt to load on android return nil (they work on iOS and Mac)

How I figure why loadSound failed? Can I get a error message of it somewhere? [import]uid: 142895 topic_id: 30451 reply_id: 330451[/import]

Sometimes even the path and the name of the sound file are correct, android simulator couldn’t be able to locate the sound files. When you move the file from where it is to somewhere else and remove it back to the same place again, the problem gets solved. Also you should check that the sound file format you are using is playable in the android system. [import]uid: 170210 topic_id: 30451 reply_id: 122007[/import]

It is not simulator, it is the device.

Also we tried recreating the file (recording it again).

It is a particular voice file for a particular phrase in two languages (it fails in korean and french only, in all other 8 languages it works fine).

The file was recorded the same way as all the other files that work fine, and when we send it to the phone and play manually it works (it is a mp3). Moving the file around do not fix it either.

Also I just tested loading it as stream, and it worked, but when I load as not stream, it does not work. [import]uid: 142895 topic_id: 30451 reply_id: 122009[/import]

Sometimes even the path and the name of the sound file are correct, android simulator couldn’t be able to locate the sound files. When you move the file from where it is to somewhere else and remove it back to the same place again, the problem gets solved. Also you should check that the sound file format you are using is playable in the android system. [import]uid: 170210 topic_id: 30451 reply_id: 122007[/import]

It is not simulator, it is the device.

Also we tried recreating the file (recording it again).

It is a particular voice file for a particular phrase in two languages (it fails in korean and french only, in all other 8 languages it works fine).

The file was recorded the same way as all the other files that work fine, and when we send it to the phone and play manually it works (it is a mp3). Moving the file around do not fix it either.

Also I just tested loading it as stream, and it worked, but when I load as not stream, it does not work. [import]uid: 142895 topic_id: 30451 reply_id: 122009[/import]