I’m trying to determine the best way to preload my audio and am having trouble figuring out the difference between audio.loadSound() and media.newEventSound().
Here are the reference pages:
audio.loadSound()
media.newEventSound()
My guess is that the functions are used for different platforms. I’m using media.newEventSound() on iPhone and it seems to be working. But I’d like to know for sure that I’m using the correct function. [import]uid: 10489 topic_id: 6221 reply_id: 306221[/import]