I changed my background music from the previous system to the new audio.loadStream() and found the results unacceptable. Massive skipping when starting the game and in other parts, that used to work fine before. I know it’s best efforts and all, but is there any way to get it to be more consistent, like a longer buffer before it starts playing?
As it is now I had to switch to audio.loadsound even for music file, which adds a little to the initial loading times, but works flawlessly during gameplay.
On a related note. I had a button to stop the music on channel 1 (audio.stop(1)) and then another button to get it to play again. But it didn’t work until I also added an audio.stop(1) to the second button (the first button WAS stopping the sound btw). I found it really weird, but the workaround worked well enough. [import]uid: 10835 topic_id: 4446 reply_id: 304446[/import]