Audio not Releasing ?

Hello all, 

In my levelOne scene I am playing background music like this, I also have other sound effects loaded into a table as shown below. 

The issue is that when my automaticFire fires it interrupts the background music snowyHill and snowyHill never plays the complete sound tract. 

local snowyHill = audio.loadStream ( “Sounds/snowyHill.wav”)

                  audio.play (snowyHill)

local soundTable = {

      

      shootWav = audio.loadSound (“Sounds/Cannon.wav”)

      soundBlastWav = audio.loadSound(“Sounds/Blast.wav”)

}

function autoFire( event )

  audio.play (soundTable [“shootWav”])

  playerAlex:play()

  snowBullett.x = playerAlex.x 

    snowBullett.y = playerAlex.contentHeight / 2

       transition.from (snowBullett, {time = 1000, x = (playerAlex.x - 4), y = (h - 20),xScale = 6,yScale= 6})

            snowBullett:rotate(4)

                audio.rewind()

          end

tmr = timer.performWithDelay(2000,autoFire,0)

Any Suggestions is appreciated. 

Regards

JZ 

The audio.rewind() line is the issue. You are not passing a handle to rewind, thus are rewinding all active channels.

See the docs :wink: here http://bit.ly/1q1VjPj

Awesome !! Thank you !! Could not see it. Thanks much JZ

The audio.rewind() line is the issue. You are not passing a handle to rewind, thus are rewinding all active channels.

See the docs :wink: here http://bit.ly/1q1VjPj

Awesome !! Thank you !! Could not see it. Thanks much JZ