Audio Sounds Bad On Older Devices?

I recently Released a new App and It works great on my iPhone 4 havent tested on 4S and Also the HD version was working great on my iPad2 but when played on iPod touch 8GB (2nd Gen) sound cuts off is bad and also on iPhone 3G. Anyone experience something similar or might have an idea what can be the problem? Ill post solution once I find out whats going on.

Thanks,
LeivaGames [import]uid: 30314 topic_id: 22189 reply_id: 322189[/import]

Hi @Leiva,

Would it be happening due to the “low/less” RAM memory available at those generation devices? :\
Just speculation btw.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 22189 reply_id: 88224[/import]

@ Rodrigo

Yea thats the first thing came to my mind im going to try and find a work around this so im open to any suggestions from anyone.

Thanks,
LeivaGames

[import]uid: 30314 topic_id: 22189 reply_id: 88236[/import]

I think I have come to the conclusion that Apps dont work as good on older devices period. I added UIApplicationExitsOnSuspend = false on my App and on my iPhone4 the app runs really smooth. But testing on iPod 8GB 2nd Generation the sound is bad and it completely ignores UIApplicationExitsOnSuspend = false Is there a way to make the App only playable by latest devices? [import]uid: 30314 topic_id: 22189 reply_id: 88239[/import]

@Leiva,

to support only last devices I think you have to do it setting the minimum iOS version into your build.settings file, or is there other way am missing?

PS: btw I do not remember the line of code to setup the version there, sorry.
Rodrigo. [import]uid: 89165 topic_id: 22189 reply_id: 88244[/import]

Older devices have a limit to which IOS version they can use? For example my iPhone 4 says Version 5.0.1 and the Ipod Touch says 4.2.1 and there both " Up To Date " [import]uid: 30314 topic_id: 22189 reply_id: 88247[/import]

@Leiva,

I am not completely sure about it all, but as we are “speculating” what do you think could happen for example if you set in your build.settings file the line of code setting the minimum OS version as 4.3 ?

PS: I think that your iPod touch (in this case) would be “out” of view by your code and so would not be “allowed” to play the app, am I wrong about this thought? :\
Anyway, if you test it you will be knowing “easy way”. ,)
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 22189 reply_id: 88254[/import]

@ Rodrigo

Thanks for all your help I did some research and it seems this might be my “best” option to support a minimum required IOS Version. Anyhow i think 2nd Generation iPod and iPhone 3G and older are probably not used as much anymore to play apps. I found a link that talked about this here is the link,

Link: http://developer.anscamobile.com/forum/2011/07/06/prevent-old-iphone-and-ipod-users-downloading-app

[lua]settings = {
iphone = {
plist = {
MinimumOSVersion=“4.3.0”,
},
},
}
[import]uid: 30314 topic_id: 22189 reply_id: 88268[/import]

Apple is actually dropping devices below 4.3, including iPhone 3G.

There’s a few threads about it from earlier in the year if you’re interested in knowing more.

In the meantime setting minimum OS version is a good idea.

Peach :slight_smile: [import]uid: 52491 topic_id: 22189 reply_id: 88286[/import]

We had terrible problems with sound on our game. In the end we switched from streaming music to using the load sound command instead. That worked perfectly, across all devices supported (iPhone 3G up). [import]uid: 26769 topic_id: 22189 reply_id: 88369[/import]

@ lordmooch

Thanks for sharing, I recently did an update to my app and put a MinimumOsVersion requirement but ill look into trying what worked for you.

Thanks,
LeivaGames [import]uid: 30314 topic_id: 22189 reply_id: 88419[/import]

@Leiva,

You`re very welcome as always mate. :slight_smile:

BTW its me to thank you for the "real" tests youve done on it and so got the “speculated” conversation into real thing. ,)

Cheers,
Rodrigo. [import]uid: 89165 topic_id: 22189 reply_id: 88463[/import]