Hi all, I’m right in the middle of my latest game (for a change, it’s my own title)… It’s a side scrolling shmup and I’m trying really hard to re-birth the original coin-op experiences of the mid/late 80s.
Back then, the sonic experience was just as important as everything else, so I’m hoping to ‘get clever’ with the audio API.
One thing I’d love to replicate is stereo phasing, but I don’t know if this is possible… Is this something that can be done with code?
To clear this up, imagine an ‘enemy’ flying on-screen right to left… I’d like the sound to match; stereo-right to stereo-left, so you get a kind of Doppler channel-phase, making the experience more immersive.
For those that are interested, I have attached the latest screen shot, so you can see what I’m up to.
Regards