Audio Techniques

Hi all, I’m right in the middle of my latest game (for a change, it’s my own title)… It’s a side scrolling shmup and I’m trying really hard to re-birth the original coin-op experiences of the mid/late 80s.

Back then, the sonic experience was just as important as everything else, so I’m hoping to ‘get clever’ with the audio API.

One thing I’d love to replicate is stereo phasing, but I don’t know if this is possible… Is this something that can be done with code?

To clear this up, imagine an ‘enemy’ flying on-screen right to left… I’d like the sound to match; stereo-right to stereo-left, so you get a kind of Doppler channel-phase, making the experience more immersive.

For those that are interested, I have attached the latest screen shot, so you can see what I’m up to.

Regards

The undocumentated audio API blogpost talks a bit about directional audio and how to access it.

https://coronalabs.com/blog/2011/07/27/the-secretundocumented-audio-apis-in-corona-sdk/

Thanks Alex

Wow, there’s actually a lot of stuff in there I didn’t know about… Pitch shifting and all kinds of wonderful undocumented magic.

Any time :wink:

Thing about it is, since it’s undocumented, it’s essentially unsupported. If you run into a problem, you’re on your own. If you are trying to get something to work that isn’t, you could move to Enterprise and do it native as another option.

The undocumentated audio API blogpost talks a bit about directional audio and how to access it.

https://coronalabs.com/blog/2011/07/27/the-secretundocumented-audio-apis-in-corona-sdk/

Thanks Alex

Wow, there’s actually a lot of stuff in there I didn’t know about… Pitch shifting and all kinds of wonderful undocumented magic.

Any time :wink:

Thing about it is, since it’s undocumented, it’s essentially unsupported. If you run into a problem, you’re on your own. If you are trying to get something to work that isn’t, you could move to Enterprise and do it native as another option.