Hey,
We’re trying to build an app / game that requires Auto-Tuning of recorded sounds. (You can check I am T-Pain App for a similar idea) so what we need to do is:
- Detect the recoded sound frequency (probably using the tuner)
- Shift the ‘wrong’ or off-scale frequencies to the nearest on-scale (right) frequencies (probably using the ‘hidden’ audio library in Corona)
I’m wondering if this is a good idea to do it, and if it can be done in real time (playback the recorded sound and auto-tune it).
I’m also wondering, is there an easier way to do this? An integration of some Auto-Tuner somehow?
Thanks! [import]uid: 91771 topic_id: 26458 reply_id: 326458[/import]