I spent a couple minutes putting all of the Corona functions & Lua reserved words in a list for the auto complete feature in CPM just copy and paste
and
break
do
else
elseif
end
false
for
function
if
in
local
nil
not
or
repeat
return
then
true
until
while
display.newCircle ( )
display.newImage ( )
display.newLine ( )
display.newRect ( )
display.newRoundedRect ( )
display.newText ( )
display.newGroup ( )
object.alpha
object.height
object.isVisible
object.isHitTestable
object.length
object.parent
object.rotation
object.stageBounds
object.stageHeight
object.stageWidth
object.width
object.x
object.xOrigin
object.xReference
object.xScale
object.y
object.yOrigin
object.yReference
object.yScale
object:dispatchEvent ( )
object:getParent ( )
object:rotate ( )
object:scale ( )
object:setReferencePoint ( )
object:translate ( )
object.strokeWidth
object:setFillColor ( )
object:setStrokeColor ( )
object.text
object.size
object:setTextColor ( )
group.numChildren
group:insert ( )
group:remove ( )
stage:setFocus ( )
display.captureScreen ( )
display.save ( )
display.setStatusBar ( )
display.contentWidth
display.contentHeight
display.statusBarHeight
object:addEventListener ( )
object:removeEventListener ( )
event.name
event.xGravity
event.yGravity
event.zGravity
event.xInstant
event.yInstant
event.zInstant
event.isShake
event.sprite
event.phase
event.phase
event.object1
event.object2
event.other
event.force
event.friction
event.name
enterFrame
event.name
event.time
event.name
event.geographic
event.magnetic
event.name
event.latitude
event.longitude
event.altitude
event.accuracy
event.speed
event.direction
event.time
event.errorMessage
event.errorCode
event.name
event.type
event.delta
system
event.name
event.type
timer
event.name
event.source
event.count
event.time
event.x
event.y
event.xStart
event.yStart
event.phase
event.id
event.time
event.name
event.url
event.errorMessage
event.errorCode
transition.to ( )
transition.from ( )
easing.linear ( )
easing.inQuad ( )
easing.outQuad ( )
easing.inOutQuad ( )
easing.inExpo ( )
easing.outExpo ( )
easing.inOutExpo ( )
movieclip.newAnim ( )
object:play ( )
object:play ( )
object:reverse ( )
object:reverse ( )
object:nextFrame ( )
object:previousFrame ( )
object:stop ( )
object:stopAtFrame ( )
object:setLabels ( )
object:setDrag ( )
media.newEventSound ( )
media.playEventSound ( )
media.playSound ( )
media.pauseSound ( )
media.stopSound ( )
media.playVideo ( )
media.show ( )
native.setActivityIndicator ( )
native.showAlert ( )
native.cancelAlert ( )
native.newFont ( )
native.getFontNames ( )
native.setKeyboardFocus ( )
native.newTextField ( )
object.align
object.font
object.isSecure
object.size
object.text
object:setTextColor ( )
native.newTextBox ( )
object.align
object.font
object.hasBackground
object.size
object.text
object:setTextColor ( )
native.showWebPopup ( )
native.cancelWebPopup ( )
object.baseUrl
object.hasBackground
object.urlRequest
physics.addBody ( )
body.isAwake
body.isBodyActive
body.isBullet
body.isSleepingAllowed
body.isFixedRotation
body.angularVelocity
body.linearDamping
body.angularDamping
body.bodyType
body:setLinearVelocity ( )
body:getLinearVelocity ( )
body:applyForce ( )
body:applyTorque ( )
body:applyLinearImpulse ( )
body:applyAngularImpulse ( )
body:resetMassData ( )
physics.newJoint ( )
joint:getAnchorA ( )
joint:getAnchorB ( )
joint:getReactionForce ( )
joint:removeSelf ( )
joint.isMotorEnabled
joint.motorSpeed
joint.motorTorque
joint.maxMotorTorque
joint.isLimitEnabled
joint:setRotationLimits ( )
joint:getRotationLimits ( )
joint.jointAngle
joint.jointSpeed
joint.length
joint.frequency
joint.dampingRatio
joint.isMotorEnabled
joint.motorSpeed
joint.motorForce
joint.maxMotorForce
joint.isLimitEnabled
joint:setLimits ( )
joint:getLimits ( )
joint.jointTranslation
joint.jointSpeed
joint.maxForce
joint.maxTorque
joint.isMotorEnabled
joint.motorSpeed
joint.motorForce
joint.maxMotorForce
joint.isLimitEnabled
joint:setLimits ( )
joint:getLimits ( )
joint.jointTranslation
joint.jointSpeed
joint.length1
joint.length2
joint.ratio
sprite.newSpriteSheet ( )
sprite.newSpriteSet ( )
sprite.add ( )
spriteInstance.newSprite ( )
spriteInstance:prepare ( )
spriteInstance:play ( )
spriteInstance:pause ( )
spriteInstance:addListener ( )
spriteSheet:dispose ( )
spriteInstance.animating
spriteInstance.currentFrame
spriteInstance.sequence
spriteInstance.sequences
openfeint.init ( )
openfeint.launchDashboard ( )
openfeint.unlockAchievement ( )
openfeint.setHighScore ( )
openfeint.uploadBlob ( )
openfeint.downloadBlob ( )
assert( )
error ( )
_G
getfenv ( )
getmetatable ( )
ipairs ( )
next ( )
pairs ( )
pcall ( )
print ( )
rawequal ( )
rawget ( )
rawset ( )
select ( )
setfenv ( )
setmetatable ( )
tonumber ( )
tostring ( )
type ( )
unpack ( )
table.concat ( )
table.insert ( )
table.maxn ( )
table.remove ( )
table.sort ( )
crypto.digest ( )
crypto.hmac ( )
crypto.md4
crypto.md5
crypto.sha1
crypto.sha224
crypto.sha256
crypto.sha384
crypto.sha512
luasqlite
io.close ( )
io.flush ( )
io.input ( )
io.lines ( )
io.open ( )
io.output ( )
io.popen ( )
io.read ( )
io.tmpfile ( )
io.type ( )
io.write ( )
file:close ( )
file:flush ( )
file:lines ( )
file:read ( )
file:seek ( )
file:setvbuf ( )
file:write ( )
math.abs ( )
math.acos ( )
math.asin ( )
math.atan ( )
math.atan2 ( )
math.ceil ( )
math.cos ( )
math.cosh ( )
math.deg ( )
math.exp ( )
math.floor ( )
math.fmod ( )
math.frexp ( )
math.huge
math.ldexp ( )
math.log ( )
math.log10 ( )
math.max ( )
math.min ( )
math.modf ( )
math.pi
math.pow ( )
math.rad ( )
math.random ( )
math.randomseed ( )
math.sin ( )
math.sinh ( )
math.sqrt ( )
math.tan ( )
math.tanh ( )
module ( )
require ( )
package.loaded
package.loaders
package.seeall ( )
luasocket
os.clock ( )
os.date ( )
os.difftime ( )
os.exit ( )
os.remove ( )
os.rename ( )
os.time ( )
string.byte ( )
string.char ( )
string.find ( )
string.format ( )
string.gmatch( )
string.gsub ( )
string.len ( )
string.lower ( )
string.match ( )
string.rep ( )
string.reverse ( )
string.sub ( )
string.upper ( )
system.getPreference ( )
system.getTimer ( )
system.openURL ( )
system.pathForFile ( )
system.setAccelerometerInterval ( )
system.setIdleTimer ( )
system.setLocationAccuracy ( )
system.setLocationThreshold ( )
system.vibrate ( ) [import]uid: 7664 topic_id: 6129 reply_id: 306129[/import]