I have this autoLan Pong3 demo on 3 devices. Iphone6s plus, ipad2(old thing), SamGal 5.
Try to have Iphone and ipad play the demo head to head :
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iphone ‘hosts’ , iPad ‘joins’… game plays
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iPad ‘hosts’, iPhone ‘joins’ but stays in ‘scanning’ … game does not play.
Ipad and SamGal 5 play the demo head to head:
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SamGal ‘hosts’, iPad ‘joins’ … game plays
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iPad ‘hosts’ , SamGal ‘joins’ but stays in ‘scanning’ … game does not play.
iPhone and SamGal5 play the demo head to head:
either device ‘hosts’, other ‘joins’, the joining device stays ‘scanning’ … game does not play
I figure this is likely something I should understand, and maybe a setting somewhere needs to be flagged. I just am not sure. I made no changes to the pong3 demo.
I thought maybe the older iPad (older iOS 9.3.5 (cannot update it any more), was the problem that it could not host either with the iPhone or the SamGal5. And that may still be an issue for that device- or maybe there is a setting I need to flag on the iPad, so it can host. Does anyone know if that might be the iPad issue?
But, when the iPhone and SamGal (both newer and updated devices) would neither host or join the other, but - they both could host with the iPad joining… I then have no clue as to why these devices fail consistently in the situations mentioned above.
I thank you for any guidance possible.
Bob