As far as the UI goes, next to the lock and the eye, put a little running man icon, Click it and a “no” bar goes across it. So the transition will either run on load, or not.
The in code you just need to be able to trigger that created transition. You could make it similar to the sprite stuff, but I think under the hood it’s more of a transition, yes? So maybe add transition.play() and the obj you pass in is the obj with the GUI-created timeline stuff. That would also allow you to put an onComplete in that call.
For a timeline transition that auto runs, maybe have it trigger an event when it’s done, playcomplete – then I can add an event listener for that event if I want to do something when it’s finished.
Jay