Ilqar
1
hi all.
I want to play background music on all scenes. I am loading into a variable music in main.lua
FonMuz = audio.loadSound("Spirit.mp3")
In the game scene, I play music and it plays continuously on all stages
audio.play(FonMuz)
In the end scene I want to stop the music but it won’t stop
audio.stop( FonMuz )
audio.dispose(FonMuz)
Siu
2
audio.stop() does not take the audio handle for reference. It stops the audio channel the sound is playing on.
Sample here.
kakula
3
I think for music its better to use audio.loadStream
and you stop it by disposing it
system
Closed
4
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