Rob,
Thanks for your tolerance and careful response!
Generally your comment is correct and in general I would agree, if, and only if, the problem was unique to an individual.
Here it is not unique.
Here the case is different and demonstrates to us (me) that no real regression testing is done. These problems are showing up on simple examples that you guys put together as code for your paying and non-paying users to help them understand the widgets.
The example of this particular problem is posted here, stated as being your code, and it would be encouraging to me to see that someone in your team being proactive and pick these simple and easily copy pasted code (from your examples which you must have around as well) and went fixed it.
So that’s my point I sit here with a paid up subscription (getting really annoyed that it is being raised so high for a product that is not ‘finished’, is in a state of daily flux and is not properly unit tested).
Going to a daily build is a ‘risk’ , we know, but when things on a public announced release don’t work, or you announce a new and improved ‘thingy’ change not in the public release, your team advise us ‘it is fixed in the daily build’. We are told to use the daily build to verify and check the good work you are doing on widgets. Then if we find simple ‘examples’ have regressed rather than a problem is fixed, it is not what I would expect from a quality product with good routine (in house!!)regression testing.
Also I would expect a ‘war room’ team verifying and approving any changes to the daily build (or at least the public release and change announces) since this is a critical window on your product. I am not confident any of this is happening.
So to re-state.
It is your code, your examples, your development so why do you think we should do all the work to create test cases against your examples. Come-on I was not born yesterday and a quality team would not have shipped this, even in a daily build.
I mentioned Candy-Widgets third party product earlier , a stable, easy to use and ‘cheap’ . I am considering switching to their widgets until your widgets are ‘stable’ and re-look at Xcode longer term.
I am spending too much time trying to decide if a widget problem is either, a bug in my code, or yours, a need for re-training or re-testing after each news letter and build update of ‘improvements’ to widgets. Widgets that have been changing for three years or more. So using a stable high quality third party product seems the safer interim until I go Xcode.
Alec