Bad argument #1 to 'newSprite' (ImageSheet expected, got nil)

On the simulator, everything is fine. But on a mobile, I get that error message. 

Here’s the code, This is the start scene. 

playerSheet = graphics.newImageSheet( "v.png", p\_options ) player = display.newSprite( playerSheet, { name="player", start=1, count=4, time=300 } ) player.anchorX = 0.2 player.anchorY = 0.5 player.x = display.contentCenterX + 100 player.y = display.contentCenterY physics.addBody(player, "static", {density=.2, bounce=0.4, friction=2}) player:applyForce(0, -300, player.x, player.y) player:play() sceneGroup:insert(player)

Have you your image called “V.png” instead of “v.png”?

Yes I didn’t notice the original is a capital V. Let me change that and see what’s up. 

Have you your image called “V.png” instead of “v.png”?

Yes I didn’t notice the original is a capital V. Let me change that and see what’s up.