I’m developing an application for both iOS and Android, the iOS version is ready and looks good on both iPhone3G and iPhone4, it looks good in the simulator for all Android devices I can simulate there as well.
But when I build my application and actually try it on my Samsung Galaxy S II all images looks like crap, they are “grainy” and gradients in my png images looks pixelated.
My config.lua looks like this:
[lua]application =
{
content =
{
width = 320,
height = 480,
scale = “letterbox”,
imageSuffix =
{
["@2x"] = 1.5
}
}
}[/lua]
So they should be picking up my @2x images, it does on the iPhone4.
Anyone that knows what I’ve missed here? [import]uid: 35378 topic_id: 14468 reply_id: 314468[/import]

Gave up, if you find a solution please post in this thread. [import]uid: 35378 topic_id: 14468 reply_id: 59050[/import]