Bad images display

Hi everybody, 

i recently post a new app, that i optimized for iPhone 5 and iPhone 6, and for android of course. 
But i have a problem. 
I have, on my app, a page with various image, on a scrollview. For iphone5 and 6, and all android devices which have a screen of 5inch, there is a perfect display.
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but with iPhone 4, 4S and all android devices which have less than 5inch for their screen, the display is completely change, the size of image, their position, i don’t understand why… 

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If anyone can help me…

Thanks, Kévin

Can you post your config.lua and the code for the scrollView?

Are you using display.newImage() or display.newImageRect()?

Hello, 

I’m using display.newImage().

My config : 

application = { content = { width = 720, height = 1280, scale = "zoomStretch", fps = 60, imageSuffix = { ["@2x"] = 1.5, ["@4x"] = 3.0, }, }, notification = { google = { -- This Project Number (also known as a Sender ID) tells Corona to register this application -- for push notifications with the Google Cloud Messaging service on startup. -- This number can be obtained from the Google API Console at: https://code.google.com/apis/console projectNumber = "xxxxxxxxxxxxx", }, iphone = { types = { "badge", "sound", "alert" } }, }, }

Try using display.newImageRect().  You will need to specify a width and height.  This might help.

Rob

Can you post your config.lua and the code for the scrollView?

Are you using display.newImage() or display.newImageRect()?

Hello, 

I’m using display.newImage().

My config : 

application = { content = { width = 720, height = 1280, scale = "zoomStretch", fps = 60, imageSuffix = { ["@2x"] = 1.5, ["@4x"] = 3.0, }, }, notification = { google = { -- This Project Number (also known as a Sender ID) tells Corona to register this application -- for push notifications with the Google Cloud Messaging service on startup. -- This number can be obtained from the Google API Console at: https://code.google.com/apis/console projectNumber = "xxxxxxxxxxxxx", }, iphone = { types = { "badge", "sound", "alert" } }, }, }

Try using display.newImageRect().  You will need to specify a width and height.  This might help.

Rob