Hello. Sorry for my English at first.
I like Corona very much. It is very convenient. But when I created my first little app for Android I noticed on my device (SonyEricsson Xperia arc S, 1400 Gh processor) some flickering when images moves. I thought that it is my not-optimized coding, but when I downloaded some apps created with corona such as: Blast monkeys, Float, Mixzle end etc. I sow the same thing.
What is this? Not-optimized coding or Corona’s inability to give high-quality picture? [import]uid: 106224 topic_id: 26874 reply_id: 326874[/import]
This is a OpenGl issue where fractional coordinates are not mapping to the pixel coordinates. This is something all developers using openGl have to contend with.
There is a workaround: http://developer.anscamobile.com/forum/2011/06/03/lines-between-my-tiles#comment-78400 [import]uid: 84637 topic_id: 26874 reply_id: 109064[/import]
Thanks, but I don’t mean the line problem. I mean that my app and other apps I listed here slows down a little. You can see very small lags vhen the images moves. And this is not related to type of moving which is happens in this moment: moving from your touch event, or easy transitioning.
In simulater on PC’s processor this moving looks very good, but on mobile device it is slows down a little and a little lags strains your eyes, because mobile processor is not so fast.
And I wanna now what the problem is? Is my code and a code of another developers which apps listed here not optimized or this is Corona’s engine not optimized? Maybe there are no ways to get more productive code? [import]uid: 106224 topic_id: 26874 reply_id: 109135[/import]