I did an update for my game and noticed some really bad performance lags with the new build on older devices. Things like transitions of enemies before were smooth and now are lagging while moving on screen. I did not change the game code at all. I only have used the new Corona BETA build for iOS12 with Corona version 3395.
Now I wonder if there is a huge overhead with the new iOS12 maybe which is causing this for older devices?
I have got some feedback from players that the game crushes on an iPhone5. I experienced the transition lags on an iPad4 (one of the earlier ones) with iOS version 10.3
On an iPhone6 with iOS Version 11.4 the game is running okay, but was a little bit faster before. It has some longer loading times here now. Especially until the main.lua has finished loading and the start screen is showing up!
On an iPhoneXS things are exactly like they should be and were before on the other devices!
Is this normal?