I’m very new at this, but have scanned the Forums and I think the answer might be “No” because it can’t be done with a physics item, but here’s the scenario.
I want a rock to roll downhill and get smaller as it goes. I am decreasing the size by changing the values (rock.Xscale) and (rock.Yscale) and it works. It gets smaller as it goes.
The problem is the reference is still the at the old original size and the ball ends up small but “rolling” above the ground, as if it’s floating.
Is there any solution that anyone can think of? I would be so grateful and have spent alot of time trying to find a workaround!
This is using the Beta Windows version 2011.288 (for Android). Thx!
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